Tim, I’m sure you have some lovely control-based screenshots to share. Metal Gear Solid: Ground Zeroes was not at all happy with my slightly off-brand 360 pad (but fine when I tested it with the real thing,) so possibly beware if you have some kind of third party device. Peter: Should we talk about control options for a bit? There are a couple of different default gamepad layouts to choose from, or you can opt for mouse and keyboard. The AA seems a bit lax all round, really. I’m fairly sure those are part of “Screen Filtering” – but so is Depth of Field, so you can’t set those to individual levels of your choosing.
METAL GEAR SOLID 5 PC GRAPHICS PC
Although maybe it just defaults to that for everybody, I don’t know.Īs the FRAPS counter in the corner rather gives away, the game seems to be capped at 60fps (in the game too, not just the menus.) That doesn’t bother me in the slightest, but if you have a 120hz monitor and a monster-beast PC you’ll probably want to know such things.Īlso, you’ll notice there aren’t really any separate Anti-Aliasing options. This is what the game defaulted to for me and, as we shall see later, it seems to have chosen pretty well. Peter: I actually went back in and took a shot of my own graphics options, for later reference. Lots of options to fiddle with, anyway, which is nice.Īnyway, I shoved everything up to EXTRA HIGH because I figured… well, why not? I don’t think there are any options particularly out of the ordinary there, although it’s interesting that Frame Rate can either be set to auto or locked to 30 – as far as I could see, there was no way to lock it to 60.
Which, if memory serves, is the case for a few of them here.Īnyway, yes, I threw everything onto the absolute maximum. Tim: I’m always confused by some games having “Extra High” options when they don’t actually have “Low” options. The one you’re really interested in, though, is probably this one: Tim: That one there shows the range of options available, and a few of them are worth some extra words.
And then I restarted Steam and it worked fine again. It worked fine the first time I ran the game, and then broke. Tim: I actually had the same issue, sort of. However, I did use FRAPS to get some later so we can see what things look like on medium-high settings.ĭo you have a graphics options screen we can look at? That’s probably the most important one. No idea why, and I didn’t yet manage to fix it. I didn’t take any screenshots from the options because for some reason Steam’s overlay was misbehaving in this game and F12 was utterly refusing to take screencaps. But more importantly the readers respect you again. Peter: Go and look up your VRAM, you monster. He watches people from a distance with binoculars and night-vision goggles, and then sneaks up behind them and, uh… hugs them.
Tim: For the uninitiated, Snake/Big Boss is basically a creepy high-tech stalker. Moving swiftly along so everybody forgets about that by the time they get to the comments… As is tradition, let’s start with a look at the options. I can’t actually remember how much memory my videocard has, which is quite embarrassing. For extra reference, I’m using the new Omega drivers. Also giving a vague idea how AMD cards hold up, since the Steam specs page for the game doesn’t even acknowledge the existence of AMD GPUs. I will be representing somewhat lower end machines in this Metal Gear Solid: Ground Zeroes port impressions piece. Anyway, before this metaphor gets any weirder we should rattle off our PC specs. Basically I know who Solid Snake is and that’s about it. Which I guess means I’ve held hands with it or something.
Peter (Parrish): I have played some Metal Gear! The very first Metal Gear Solid, ’round a friend’s house when I was about 16. Tim: But first: IT SAYS TO PRESS THE ENTER KEY! That fills me with more smiles and rainbows than you could know.